The Internet Pinball Serial Number Database or IPSND collects serial numbers of pinball machines and publishes a database of these on the Internet. Our goal is to make available a registration of all pinball machines in existence and allow tools for slicing, dicing and visualization of the data.

Games: 6,217  Serials: 50,403  Visitors: 29,120,130  Members: 3,786  Photos: 27,331  Lat/Lng: 24,978  Masks: 50,403(810.73 %)  Traits: 503  Nudges: 139,043  Backglasses: 1,862
  Most Serials: Twilight Zone(1,049)  Most Submissions: Dennis Braun(3,369)  Most Points: Rod McLarge(27,988)  Highest Quality: Jim Butler(9.15)  Most Nudges: King of Pinball(18,629)
Sinbad - IPSND/IPDB No. 2159 - February 1978
Backglass Image
Manufacturer: D. Gottlieb & Co., a Columbia Pictures Industries Company
Players: 4
MPU: Gottlieb System 1
Production Run: 12,000
Game Type: Solid State Electronic (SS)
Model: 412
Submissions: 178 serials of 12,000 (1.48 %)
Coverage help:

Coverage is a mathematical interpretation of the serial numbers that have been submitted so far. The term 'coverage' relates to the amount of the production run that has been 'covered' in the given submissions.

There are two coverage methods shown, each has a different approach of calculating an guess on the number of games produced by analysing the currently submitted serial numbers.

Linear: Linear coverage simply looks at the highest serial number and subtracts from it the smallest serial number to estimate the number of games produced. For some games, this works fine because the serial numbers were sequential and without gaps (Early Bally, Early Stern, etc). However, this approach starts to fail quickly for games that serial numbers are part of a bigger numbering scheme (Williams pre 1984, Current Stern) or that intentially had gaps/skips in the numbering sequence(Gottlieb post 1960). If you see a linear coverage number that is higher than the known production run, it is probably not the best way to look at the serial range and you should look at the clustered approach below.

Clustered: Clustered coverage assumes that there are gaps/skips in the serial sequence for a game. It groups the serial numbers together based upon how close they are to the next serial number in the sequence. If they fall within a certain threshold then the SerialBot assumes that there are valid serial numbers between the two. If they are far enough apart, then the SerialBot assumes this is a gap. Once all the gaps and groups are determined, it sums up all the linear ranges in each group. This way, if a sample run of games started at 15,000-15,100 and the production games started at 17,000 onwards, it would assume that the serial numbers between 15,100-17,000 were a gap an are not counted. Using this method, as more serial numbers are submitted the gap analysis will get more accurate.

14,997 (124.98 %) linear / 9,987(83.23 %) in 5 clusters 600 wide.
Cluster Serial Number SerialBot Submitted By Country Game Part

Submit a new Game Trait

The following traits help

Game Traits are properties for an individual game that you would like to see tracked along with the other information gathered for a serial number submission. Some examples of existing traits are... Joust: Black or Blue bottom Arch, Black Knight: Faceted Inserts or Normal Inserts, Twilight Zone: 3rd Magnet Installed or not.

have been submitted for this game...

Field NameDescriptonSubmitted BySubmit DateSubmitted
Cabinet Type The cabinet came in two varieties, one was fully built of plywood while the other had the entire front, bottom and back constructed out of sheet metal. The sheet metal version still had plywood cabinet sides. Jess Askey12/18/200744

Cluster Serial Number Country

This section lists any known game part serials that happen to match this game's serial mask (if defined). What this can tell you is if a game has any orphaned parts that might exist in other machines. This generally applies to CPU/MPU boards, Driver Boards, Display boards etc that are easily moved from game to game. Repair shops and distributors often robbed parts from other 'scrap' games laying around in a pinch if they were not able to fix the original part or of the original part was damaged beyond repair. If serials start showing up in the database as 'game parts', there is potentially a good chance that that game has been parted out completely, which is unfortunate. It is becoming more and more common for people to part out games and sell them on ebay simply because the seller can often make more money that way.... Please do not sacrifice complete games for money!!!

SerialBotSerial NumberTypeSubmitted ByCountryDetails
34408 03561B MPU/CPU pinballservice-nl Netherlands flag Netherlands
35658 03988B Display/Driver Antti Peltonen Finland flag Finland
49872 04458B Other/Unknown Edward Walsh United States flag United States
33971 04482B Display/Driver Adam United States flag United States
41844 04513B Power Supply Adam United States flag United States
37656 04897B Solenoid Driver Rod McLarge United States flag United States
45965 04953B Display/Driver Rod McLarge United States flag United States
22692 05066B Solenoid Driver John Vorwerk United States flag United States
27037 05127B Solenoid Driver John Vorwerk United States flag United States
43576 05166B Display/Driver Rod McLarge United States flag United States
30871 05285B Display/Driver Pistol Pete United States flag United States
43345 05419B Power Supply Rod McLarge United States flag United States
20797 05457B Display/Driver Jess Askey United States flag United States
20713 05457B Display/Driver John Vorwerk United States flag United States
23884 05635B Display/Driver John Vorwerk United States flag United States
42949 06231B Display/Driver Adam United States flag United States
41488 06971B MPU/CPU Rod McLarge United States flag United States
37652 07024B MPU/CPU Rod McLarge United States flag United States
43487 08254B Solenoid Driver Rod McLarge Canada flag Canada
48865 08359B Solenoid Driver Rod McLarge United States flag United States
39393 08569B MPU/CPU Rod McLarge United States flag United States
35648 08684B MPU/CPU Adam United States flag United States
17466 08685B Display/Driver John Vorwerk United States flag United States
36043 08720B Display/Driver Adam United States flag United States
35521 08752B Display/Driver Adam United States flag United States
35125 08752B Display/Driver Rod McLarge United States flag United States
35770 08823B Display/Driver Rod McLarge United States flag United States
30867 09172B MPU/CPU Pistol Pete United States flag United States
39388 09718B MPU/CPU Rod McLarge United States flag United States
33312 09736B Display/Driver Rod McLarge United States flag United States
48544 09844B MPU/CPU Rod McLarge Canada flag Canada
36376 10029B MPU/CPU John Vorwerk United States flag United States
42770 10142B MPU/CPU Rod McLarge United States flag United States
34235 10211B Display/Driver Rod McLarge United States flag United States
34290 10449B MPU/CPU Rod McLarge United States flag United States
51840 10474B MPU/CPU John Vorwerk United States flag United States
43346 10476B MPU/CPU Rod McLarge United States flag United States
24482 10540B Display/Driver John Vorwerk United States flag United States
32991 10573B Display/Driver Rod McLarge United States flag United States
27463 10573B Display/Driver John Vorwerk United States flag United States
25207 10573B Display/Driver John Vorwerk United States flag United States
34340 11028B Coin Door Rod McLarge Canada flag Canada
54758 11152B MPU/CPU Rod McLarge Canada flag Canada
42874 11160B Solenoid Driver Rod McLarge Canada flag Canada
41959 11178B Display/Driver Rod McLarge United States flag United States
34343 11252B MPU/CPU Rod McLarge Canada flag Canada
62114 11336B Display/Driver Marcel Verpaalen Netherlands flag Netherlands
35367 11351B Solenoid Driver John Vorwerk United States flag United States
9698 11361 Solenoid Driver Jess Askey United States flag United States
47481 11479B MPU/CPU Pat Herbert United States flag United States
42740 11631B Display/Driver Rod McLarge Canada flag Canada
43114 11697B Solenoid Driver Rod McLarge United States flag United States
41486 11723B MPU/CPU Rod McLarge United States flag United States
22148 11723B Power Supply John Vorwerk United States flag United States
22150 11743B Power Supply John Vorwerk United States flag United States
42948 11813B Display/Driver Adam United States flag United States
42885 11813B Power Supply Rod McLarge United States flag United States
36238 11821B Display/Driver Adam United States flag United States
36029 11920B MPU/CPU Rod McLarge United States flag United States
42759 11947B Power Supply Antti Peltonen Finland flag Finland
25664 11956B Lamp Driver Antti Peltonen Finland flag Finland
25959 11964B Solenoid Driver Antti Peltonen Finland flag Finland
35437 12103B Display/Driver Adam United States flag United States
41561 12587B MPU/CPU John Vorwerk United States flag United States
41487 12587B Coin Door Rod McLarge United States flag United States
28267 12635B Solenoid Driver John Vorwerk United States flag United States
51171 12693B MPU/CPU Pat Herbert United States flag United States
34909 12850B Solenoid Driver Adam United States flag United States
42811 13279B Solenoid Driver Rod McLarge United States flag United States
48545 13296B MPU/CPU Rod McLarge Canada flag Canada
35494 13336B Display/Driver Adam United States flag United States
43737 13339B Coin Door Rod McLarge United States flag United States
29919 13529B Display/Driver Pat Herbert United States flag United States
56223 13908B Coin Door Rod McLarge United States flag United States
39392 13933B MPU/CPU Rod McLarge United States flag United States
27788 13989B Solenoid Driver Pistol Pete United States flag United States
43328 14003B Display/Driver Rod McLarge United States flag United States
17376 14012B MPU/CPU John Vorwerk United States flag United States
37659 14119B MPU/CPU Rod McLarge United States flag United States
56457 14217B Solenoid Driver Rod McLarge Canada flag Canada
34339 14243B MPU/CPU Rod McLarge Canada flag Canada
26319 14781B Solenoid Driver John Vorwerk United States flag United States
24683 14781B Solenoid Driver John Vorwerk United States flag United States
35411 14799B MPU/CPU John Vorwerk United States flag United States
35397 14799B MPU/CPU Rod McLarge United States flag United States
21136 14801B Power Supply John Vorwerk United States flag United States
54757 14839B MPU/CPU Rod McLarge Canada flag Canada
47295 14858B Display/Driver Rod McLarge Australia flag Australia
36547 4897B Solenoid Driver John Vorwerk United States flag United States
29439 B01305 Solenoid Driver John Vorwerk United States flag United States

This section lists any known information about how to physically find serial numbers on games created by this manufacturer. For all manufacturer tips, please visit the Serial Tips Page . (Please do not post serial numbers here on this form.)

Posted 10/2/2008 2:04:32 AM by Mal Voisin
Serial found stamped in ink on top of head.
Posted 6/12/2009 5:25:53 PM by Larry Tuma
Serial number in lower cabinet on right side on top of 1st stiffener. Also on right top inside near ball shooter
Posted 9/17/2010 2:38:21 AM by Max Bowman
Stamped in upper left of cabinet on front panel above coin door. In timber. This is between the coin door and removable steel strip that holds the glass in.
Posted 6/5/2012 10:47:57 PM by Frederic ROBIN
Serial found inside cabinet nearby front door, stamped.
Members can submit new tips on how to find serial numbers! Sign up for a free membership here!

This game has the following serial number formats defined in the database. As serial numbers are sumbitted, trends are recognized and defined or information about a serial number format is collected through historical information.

TypeExamplesRegExMaskLowerLimitUpperLimitAutoAssignable
Production Game 3867, 5166, 5196 ^(?<sortdata>[0-9]?[0-9][0-9][0-9][0-9])$ 1000 False
Sample Game 01023S, 01184S ^(?<sortdata>0[0-9][0-9][0-9][0-9])(S?)$ 1000 1999 False
Game PCB 03734B, 06538B ^(?<sortdata>[0-1]?[0-9][0-9][0-9][0-9])(B)$ 1000 True
Game PCB, alternate labeling B01374 ^B(?<sortdata>[0-9][0-9][0-9][0-9][0-9]) False


The Serial Bot Summary information here gives a detailed explanation of the Serial Bot analysis for this specific game. The theory behind the Serial Bot is this...

Every game has many many serial number submissions, the goal of the IPSND is not to guarantee that *all* information is 100% correct but that over time, the system should automatically devalue inaccurate submissions while increasing the value of correct submissions.

You may click on the SerialBot score of any submission to see how it was calculated.

SerialBot Color Codes:
- Not Validated The serial number submission has not yet been validated by the submitter via email.
- Unknown There is no known information on the serial number format for this game yet. As more submissions are received we can start to make a best guess on the serial number format.
- Good If a serial does not fail any of the tests for a status of Warning or Bad, then it is good.
- Suspect A serial will have a suspect status if the format is technically correct but there is something wrong with the data. Examples might be that the number might be too high or low for the known range of serials for this game.
- Bad If a game has a serial number definition mask defined for it, then a serial may be marked as 'bad' if the number does not validate agains the mask. Masks are created for games by looking at known serial number formats and consist of a regular expression to define the format of a game serial.

SerialBot Scores:
1 Point Awarded if the serial number has a game assigned to it. This autoatically makes submissions with a known game more valuable than submissions without a known game.
1 Point Awarded if the serial number has been 'verified' by the submitter. A submission is 'verifed' if the submitter clicks on the link in the email sent to them for each submission. The basis for this rule is that submissions by people that do not take the time to respond to the email might be entering garbage data and/or giving fake email addresses. However, it is common for 'verification' emails to get stuck in spam filters etc, so, members may have 'verification' emails re-sent at any time.
1 Point Awarded if the submitted serial number matches one of the predefined serial number masks for this game.
1 Point Awarded if the serial number was marked as 'Physically Viewed' during the submission process. This is an interesting distinction as there are many times that serial numbers are submitted off owners lists, Ebay auction, etc. While these serial numbers are valuable, they may also be innacurate. In comparison, Physically Viewed serial number submissions are numbers that the submitter has actually been in front of the machine reading the number and then submitting it. Since it is more likely to get a good visual from a physically viewed machine, this gains an extra point.
1 Point If a photo is uploaded with the serial number submission. The submission automatically gains an additional point. Be aware however that this opens the submission up to 'Nudges' by members where even more points can be added or subtracted based upon the quality and accuracy of the photo.
-3 to +3 Points Members can 'Nudge' every sumitted photo once and give it an extra boost of 1 point or take away 1 point depending if the photo matches the submitted serial number. While any number of members may nudge a serial, the nudging can only affect the score by +/- 3 points in either direction.

The following map shows the locations of all serial numbers that were submitted with a geolocation...


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